![]() ![]() Finally, after Wave 6, the Sniper Rifle and Light Machine Gun Waffenboxes will turn on. Upon the completion of Wave 3, the Assault Rifle and Shotgun Waffenboxes will turn on. There are a total of six Waffenboxes around each map, with the starting weapon and Submachine Gun Waffenboxes being available by default. Instead, they are both replaced by the Waffenbox, a utility that appears throughout each of the maps, dispensing the player a weapon based on which weapon type is featured within it. In terms of weaponry, the map lacks the traditional Mystery Box and the Weapon Lockers. ![]() On Wave 10, the player will be forced into a small boss battle, with the boss being different on each map the Raketenbrenner is featured on "Into the Storm", the Stadtjäger is featured on "Across the Depths", and the Guardian is featured on "Beneath the Ice". The Ripsaw and an upgraded variant of the Tesla Gun will appear in the airdrops on Waves 6 and 9. ![]() Upon the completion of these special rounds, an Allied airdrop will bring the player supplies, including a Taschen Voll, a Volle Rüstung, a few Jolts, and some random weapons. Failing to complete any of these tasks will result in a mission failure. On Waves 3, 6, and 9, the player will be tasked with completing small objectives, which randomize each game. Unlike most Nazi Zombies maps within the game, The Tortured Path brings the player through three different submaps with the objective of surviving a total of eleven waves. ![]()
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